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Warehouse Wizard

ROLE

Level Designer and Coder

DESCRIPTION

This project took several months to complete. It served as the capstone for my years at Full Sail. I was the Lead Level Designer and coder, and it was made in Unreal Engine 5.

It is about a wizard in a contemporary world who needs to go grocery shopping for his spells. But the catch is that the world he lives in doesn't allow wizards. The player must complete puzzles and not be caught by security guards in order to complete each level.

YEAR

2024

GENRE

Stealth Puzzle Solving

PLATFORM

PC

Screenshots

In-game screenshots and the art direction we took on the game. We went for a low poly and goofy art style for the game.

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